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      <image:title>Projects - Ride Prototype: Banish the Bots!</image:title>
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      <image:title>Projects - Ride Prototype: Banish the Bots!</image:title>
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    <loc>https://www.athenahosek.com/projects/magic-melodyland</loc>
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    <lastmod>2023-05-01</lastmod>
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      <image:title>Projects - Music in VR: Magic Melodyland</image:title>
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      <image:title>Projects - Music in VR: Magic Melodyland</image:title>
      <image:caption>The Sound Playground</image:caption>
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    <loc>https://www.athenahosek.com/projects/gizmu</loc>
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      <image:title>Projects - Music in AR: Gizmu</image:title>
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      <image:title>Projects - Music in AR: Gizmu</image:title>
      <image:caption>Object Detection</image:caption>
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    <loc>https://www.athenahosek.com/projects/mouse-gods</loc>
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    <lastmod>2023-05-01</lastmod>
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      <image:title>Projects - Virtual Production: Mouse Gods</image:title>
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    <loc>https://www.athenahosek.com/projects/ancient-adventures</loc>
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    <lastmod>2023-05-01</lastmod>
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      <image:title>Projects - Visual Design Project: Ancient Adventures</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/0ec91e58-77ce-41e8-8751-ac7c475ea7d1/VDS-AA-Gallery02.png</image:loc>
      <image:title>Projects - Visual Design Project: Ancient Adventures</image:title>
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      <image:title>Projects - Visual Design Project: Ancient Adventures</image:title>
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    <loc>https://www.athenahosek.com/projects/winter-forest-meditation</loc>
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    <lastmod>2023-05-01</lastmod>
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      <image:title>Projects - Ride Prototype: Winter Forest Meditation</image:title>
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    <loc>https://www.athenahosek.com/projects/cyber-soldiers-in-cyber-houses</loc>
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    <lastmod>2023-07-08</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/1688774065244-RPAY54MQNLQ32DV2ESCR/5+sunroom3+composite+squares.jpg</image:loc>
      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/c7c4da15-19e4-4f10-b419-e449e5f35743/01+BugResponse.png</image:loc>
      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
      <image:caption>When one of the spying bugs is found and clicked on by the player, the bug becomes un-clickable, the UI is updated, and a sound plays to indicate success!</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/225fd8c5-3ce1-4e4f-8433-8cdc20bf89f7/02+Score+Calculator.png</image:loc>
      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
      <image:caption>Meanwhile, over in the ScoreCalculator, we are checking every frame to determine whether or not all of this level's bugs have been found. If they have, we'll call a different function to alert the LevelController to the player's success!</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/e02bdf16-d3d8-498c-80e5-dde7eec27f50/03+Score+Calculator.png</image:loc>
      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
      <image:caption>As we can see here, the "SendSuccessMessage" function alerts any class that needs to know about the player's success -- including the LevelController.</image:caption>
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      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
      <image:caption>Over in the LevelController, we have some useful functions for actions such as pausing, reinitiating play, and restarting the game. (There’s also a comment there to indicate that if we wanted to reinstate the behavior of pausing the ongoing audio during a game pause, this would be the place to do it!)</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/a519ac52-f800-4565-b5e4-c89afbc1b909/05+Level+Controller.png</image:loc>
      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
      <image:caption>Here, we can see that finding all of the bugs triggers a function that simply pauses the timer, then tells the overlay to display a message to the user. So...how do we get to the next level?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/644f046b6199f81f1db877a4/598ee642-bd5b-4828-81c2-fcf82d3ed39a/06+Overlay+Manager.png</image:loc>
      <image:title>Projects - Freelance Game Dev: Cyber Soldiers in Cyber Houses</image:title>
      <image:caption>It turns out that the OverlayManager has a number of functions that allow it to talk to the LevelController, thus allowing it to serve as the messenger between the player and the controller (since the player's actions primarily involve either clicking on Bugs, which have their own behaviors, or interacting with various Overlay elements). Once the button on the "success" message is clicked, the OverlayManager will tell the LevelController that it's time to move on, which will allow the program to do everything it needs to in order to prepare the next level, such as loading in the next scene, initializing the next set of bugs, and starting up the timer again.</image:caption>
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    <loc>https://www.athenahosek.com/projects/muscio</loc>
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    <lastmod>2023-09-17</lastmod>
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    <lastmod>2024-05-01</lastmod>
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